A First Study Work
I’ve
started this modeling to learn complex surfaces modeling with
high curvature control. I have done the entire project, from design
to rendering in approx. twelve days. Technically, it permits to
me to evaluate the process of modeling curved surface usually
used in automotive industry, described as polynomial NURBS curves
with high degree, from 5 to 9. This is the only way to have perfect
continuity between surfaces.
This
car is the result of an intuitive work without any pretentious
but a high rendering quality: I have done most of the design directly
in 3 dimensions, on the basis of few roughs to define ideas. The
absence of a real design work still visible: there are a few ideas,
but the whole design is awkward, the language is not clear, the
curves and volumes are not perfectly balanced, and numerous details
are not realistic. This model is not the result of an advanced
work of design with numerous roughs, a reflection to define perfect
volumes and a new Audi design language. The design was the matter
of only few hours.
But
I think the result is good proof that fast virtual prototyping
is a reality: I have used one of the best render engines to reach
a high quality in lighting simulation, and I was inspirited by
the classical Audi concept cars presentations, like the one of
the Nuvolary to build a studio like view. And actually, it seems
to produce studio like picture from an idea, the longer processes
are design and modeling, not rendering.
From
this rendering setup, it’s easy to build an animation and
make it realistic moving in a virtual road, or in a real road
with a final composition process to mix real pictures and virtual
car pictures.
The
design
The
global look is four doors coupe that can be similar to the coming
A7. The main idea is the mid curve on the side of the car that
is inspired from the 70’s muscle car. This curve is near
what has been done on the A5, but with a wider curvature. This
curve is looking like a feline body before a run, with eyes that
look at its prey.
To
define the volumes of this model, I was starting with the automotive
definition constraints: headlamp position, engine compartment
space, seats position, rear passenger space, roof, boot volume,
realistic wheel size… I started from an RS4 modified to
take care of visible evolutions of the B8 platform mules: reduced
overhang, larger wheelbase, wider track, engine backward.
This
model is a little bit realistic about technical specifications.
I
think this model design is not extraordinary. But the rendering
is good, and I can say it’s one of my masterworks. Going
far beyond in rendering sophistication is not an easy thing. I
have used a global illumination model finely tuned to have a large
color frequency specter and rich gradients. The lighting was made
to enhance the understanding of shape trough specular highlights.
More
about me and my works.
|