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An old passion
When
I was a child, like many children, I was fascinated by the automotive
world. I loved spending hours to draw, so I used to draw cars,
and refine expressive shapes, with big wings and enormous wheels.
A friend of my parents had an Audi. I have discovered the Audi
brand in 80’s. I was really impressed by this car, and it
probably made me a fan of the Audi brand many years later. After
these children passions for cars, I started to make video games,
programming and computer graphics for many companies.
This
work is like a return to an old passion, but this time with high
computer graphics skill. I’m not a professional automotive
designer. It’s a new dream to become one for a brand like
Audi. But I’m only a computer graphic artist that works
for many companies and projects. In automotive design, I experienced that
the most complicated task is to define a brand design language
that brings a personality to the cars and an emotional experience
to users.
I
think drawing cars more and more aggressive goes nowhere. It’s
the simpler path to produce emotions, but humans like power against
aggressiveness, smoothness against violence, swiftness against
coldness, harmony against disorder. When we start from neutral
ideas we can define a design language that fits for a sport car,
a business sedan and a small car for city, and they will bring
all a particular emotion. To find these neutral ideas, to find
this idea that brings emotional serenity, to be near what future
customers will love, we have to look at the industrial design
in all markets: fashion, electronics, buildings, material, etc.
I seems that when you have found the design rules and language,
the design process of various cars is a simpler task.
My
design process
I’m
working both on hand made roughs, pen tablet, and 3d curve definition
and set-up constrained by simple technical specification (passenger,
seats, track, wheel base, etc). The combination of the 3 mind-to-paper
process permits to have a very high feedback of the design improvement.
The main goal is to synchronize hand made roughs with 3d curves.
Printing 3d curves and manually refine them from various points
of view with roughs is a fast step by step loop-based design process.
I
think that producing eye candy drawings of cars with enormous
wheels, small windows, nervous curves, aggressive look and Japan
toys proportions is not the most difficult task. I think it is
difficult to draw cars that are compatible with the industrial
constraints and maintains attractiveness over the time.

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